The purpose of this is to simulate material that has been deposited onto the surface in a “falling from the top” way; usable in objects whose top surface tends to function as a “roof”. For example, a piece of furniture, helmet, armor, and a car.
From left to right, values were: 0.000 | 0.500 | 1.000. The rest of the parameters were left as default.
Min = 0 | means no dust effect is applied
Max = 1 | means full dust effect is applied
Interpolation | between 0-1 is a linear opacity transition
Default = 0
Randomizes the dust effect, preventing the dust from being soft and constraint, making it more inconsistent and irregular in terms of dust material density
From left to right, values were: 0.000 | 0.500 | 0.800. The rest of the parameters were left as default.
Min = 0 | means a full evenly distributed dust layer effect is applied over the surface